POV-Ray : Newsgroups : povray.binaries.images : Small, regular flame (~26kB) : Re: Small, regular flame (~26kB) Server Time
20 Aug 2024 00:17:08 EDT (-0400)
  Re: Small, regular flame (~26kB)  
From: Yann Ramin
Date: 25 Sep 2000 22:57:48
Message: <39d010ac@news.povray.org>
> brighter inner region and dimmer outer region.  And since light sources
> interact with media by default the light might be better suited using the
> media container as a 'looks_like' instead of unioned as you now have it.

Interesting that you say that, when I tried that, I got an "image" of the 
flame reflected off of my white plane???  Something I am missing?

> Although, unless 'media_attenuation' is set to on in the light I don't
> think it matters unless 'absorption' is used in the media.
> Disclaimer: I've been known to be wrong before.
> Anyway, for a brighter flame object you'll want to increase emission, or
> lower scattering (and/or density).  For brighter illumination you'll need
> to increase the lights color vector, of course.
> 
> Bob
> 
> "Yann Ramin" <atr### [at] atrustrivalieeuorg> wrote in message
> news:39ced67f@news.povray.org...
> |
> | I'm trying to produce a flame based upon a burning gas, but used for
> | illumination.  I've come up with two different ideas.  Both of them
> | don't
> | put out enough light, and could use some work.  Any ideas?  This is
> | designed for an outdoor lighting situation.
> 
> 
> 

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